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Inside Mac Games Volume 3 #4
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IMG 26 April 1995.iso
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More Goodies
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All Things Marathon
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Marathon Playthings
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PlaySets 2.1
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PlaySets•Fat
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PlaySets•Fat.rsrc
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TMPL.txt
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1995-02-26
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2KB
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59 lines
TMPL_130_proj Template.txt
Chunk Type: 4-byte integer (char)
Unused 1: 2-byte integer (decimal)
Unused 2: 2-byte integer (decimal)
Count: 2-byte integer (decimal)
Size: 2-byte integer (decimal)
Begin of Projectile List: list (until end of resource)
Collection: 2-byte integer (decimal)
Shape Index: 2-byte integer (decimal)
Detonation Effect: 2-byte integer (decimal)
Contrail Effect: 2-byte integer (decimal)
Ticks Between Contrails: 2-byte integer (decimal)
Maximum Contrails: 2-byte integer (decimal)
Radius: 2-byte integer (decimal)
Area of Effect: 2-byte integer (decimal)
Damage Type: 2-byte integer (decimal)
Damage Flags: 2-byte integer (hex)
Damage Base: 2-byte integer (decimal)
Damage Random: 2-byte integer (decimal)
Damage Scale: 4-byte fixed-point (decimal)
Flags: 2-byte integer (hex)
Speed: 2-byte integer (decimal)
Maximum Range: 2-byte integer (decimal)
FlyBy Sound: 2-byte integer (decimal)
TMPL_128_phys Template.txt
Chunk Type: 4-byte integer (char)
Unused 1: 2-byte integer (decimal)
Unused 2: 2-byte integer (decimal)
Count: 2-byte integer (decimal)
Size: 2-byte integer (decimal)
Begin of Physics List: list (until end of resource)
Max Forward Velocity: 4-byte fixed-point (decimal)
Max Backward Velocity: 4-byte fixed-point (decimal)
Max Perpendicular Velocity: 4-byte fixed-point (decimal)
Acceleration: 4-byte fixed-point (decimal)
Deceleration: 4-byte fixed-point (decimal)
Airborne Decceleration: 4-byte fixed-point (decimal)
Gravitational Acceleration: 4-byte fixed-point (decimal)
Climbing Acceleration: 4-byte fixed-point (decimal)
Terminal Velocity: 4-byte fixed-point (decimal)
External Decceleration: 4-byte fixed-point (decimal)
Angular Acceleration: 4-byte fixed-point (decimal)
Angular Decceleration: 4-byte fixed-point (decimal)
Max Angular Velocity: 4-byte fixed-point (decimal)
Angular Recentering Velocity: 4-byte fixed-point (decimal)
Fast Angular Velocity: 4-byte fixed-point (decimal)
Fast Angular Max: 4-byte fixed-point (decimal)
Max Elevation: 4-byte fixed-point (decimal)
External Angular Decceleration: 4-byte fixed-point (decimal)
Step Delta: 4-byte fixed-point (decimal)
Step Amplitude: 4-byte fixed-point (decimal)
Radius: 4-byte fixed-point (decimal)
Height: 4-byte fixed-point (decimal)
Dead Height: 4-byte fixed-point (decimal)
Camera Height: 4-byte fixed-point (decimal)
Half Camera Height: 4-byte fixed-point (decimal)